In the realm of 8-bit graphics and extremely limited storage space, Nintendo RPGs (and other RPGs of the time) had a difficult time telling expansive, immersive stories. Dragon Warrior IV, released in the US in 1992, tried to buck this trend with a unique approach to unraveling the game's overarching narrative. Instead of focusing on just one character or one group of characters, Dragon Warrior IV tells its fragmented story in chapters, which the gamer takes on one at a time. When all's said and done, the chapters' events and characters culminate in an amazing endgame. Even though Dragon Warrior IV approached the act of storytelling in a unique way, most of Dragon Warrior's gameplay conventions remained unchanged. It's a good thing, too, since this was the last Dragon Warrior game to appear in the United States for nearly a decade. American gamers weren't privy to subsequent releases until Dragon Warrior VII hit the PlayStation in 2001.
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